All Classes and Interfaces

Class
Description
 
(De)serializes an Animation to the Emotecraft binary format as a Base64 JSON string, so an emote can be embedded verbatim (e.g.
 
This API will be used on logical CLIENT SIDE Server-side events are in ServerEmoteEvents
 
 
 
 
Network-related events on the client Can be used for compatibility with replaymod or flashback
 
static channel to access constant from everywhere in the mod.
I can't use Minecraft's string and uuid byte reader in a bukkit plugin, I need to implement these.
 
It should be placed into emotecraftCommon, but it has too many references to minecraft codes...
 
 
Send everything emotes mod data...
EmotePacket builder.
To hold information about network
Little-endian primitives off a stream.
Integrated loudness by ITU-R BS.1770 with EBU R128 gating, fed as the audio is decoded.
 
 
 
 
Pulls Opus packets out of an Ogg stream.
Muxes Opus packets back into an Ogg stream.
 
TOC byte helpers, ported from libopus opus.c.
A validated mono Opus stream: its packets, and the PCM they decode to once someone asks.
 
 
Utility class
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
HashMap but with making my life easier