All Classes and Interfaces
Class
Description
(De)serializes an
Animation to the Emotecraft binary format as a Base64 JSON string, so an emote can be
embedded verbatim (e.g.This API will be used on logical CLIENT SIDE
Server-side events are in
ServerEmoteEventsNetwork-related events on the client
Can be used for compatibility with replaymod or flashback
static channel to access constant from everywhere in the mod.
I can't use Minecraft's string and uuid byte reader in a bukkit plugin, I need to implement these.
It should be placed into emotecraftCommon, but it has too many references to minecraft codes...
Send everything emotes mod data...
EmotePacket builder.
To hold information about network
Utility class
HashMap but with making my life easier