All Classes and Interfaces

Class
Description
Implement this if you want to act as a proxy for EmoteX This has most of the functions implemented as you might want, but you can override any.
 
Bi-directional hash-map.
 
 
 
This API will be used on logical CLIENT SIDE Server-side events are in ServerEmoteEvents
 
 
 
 
Network-related events on the client Can be used for compatibility with replaymod or flashback
 
static channel to access constant from everywhere in the mod.
I can't use Minecraft's string and uuid byte reader in a bukkit plugin, I need to implement these.
 
It should be placed into emotecraftCommon, but it has too many references to minecraft codes...
 
 
Send everything emotes mod data...
EmotePacket builder.
some static methods to register received message and register proxy module
 
To hold information about network
Deprecated.
 
 
 
 
 
Utility class